![]() ![]() The cockpit is fully detailed and rendered beautifully and while there were a few occasions where it blocked my view of the track, specifically on jumps that turn, those moments only made the game more visceral. It’s those smaller touches that gave me the most ‘wow’ moments in a game littered with tons of ‘wow’ moments. ![]() The courses look awesome in VR but what amazed even more was the subtler (and not so subtle) effects like getting behind a fellow racers jet stream or the bomb explosions which warps the entire raceway. Sometimes you’ll be traveling on city streets only to go off road for a bit as you slam against cliff sides instead of walls. The cityscapes are the bulk of the courses but come in a wide variety that makes each track feel unique. It’s the racing sport of the future and as such, courses take place in futuristic cities with a solid visual clarity that few VR racing games have. No matter which of the 3 games you choose, they all look stunning. Speed, handling, thrust and shield are the 4 options each vehicle has and that choice really comes down to how you like the feel of your ship. As you place better, a variety of ship also becomes available, each with their different control statistics, though in VR the vehicle options seem to be limited to only 3 different cockpit views, which really isn’t a big deal as you’ll be spending most of your time keeping your eyes on what’s coming up next. ![]() Each game is selectable from the menu and offers only 1 or 2 courses at the onset, though quickly unlocks more tracks (26 in total) as you meet the required minimum placing in the ranks. The weapons add a whole new dynamic to this racer!Įach of the 3 games available offers a slightly different take on the franchise whether it be the more insane courses in the 2048, the more combat intense battles in Fury or the tighter tracks in HD. In my playtime I never felt like I was being hit too many times and the skill required to line up most shots makes each successful hit oh-so satisfying. Speaking of edge, weapons are also in the mix and provide a Mario Kart-esque type feel that is very balanced and most weapons require actual skill to hit to their target. Speed boosts litter each course and you want to run over as many of those as possible to give you a little extra edge. Besides steering and acceleration there are options to turn even more sharply by drifting and even performing a barrel role in a jump will give you a boost upon landing. With DS4 as your only method of control, this plays like most other racers. Oh, and the speed at which you cruise through these courses is intense and offers a sense of speed that I haven’t felt before in VR. Futuristic city streets offer some tight turns, boosts, powerups and weapons. Races get insane with giant vertical climbs and drops as well as roadways that seemingly float in the sky. In VR, this is by far the most exhilarating viewįor those that are unaware, the WipEout franchise takes a futuristic approach to racing as you pilot 1 of a bunch of hovercrafts, unlockable through the campaign play. WipEout Omega Collection contains the complete content from 3 separate games in the franchise and managed to patch the entirety of this collection into VR making for probably the most visceral racing experience of my entire gaming life. The franchise has seen numerous releases in the last 22 years and seen dramatic improvements as well but perhaps the most important update has hit the franchise in the form of PSVR compatibility. The WipEout franchise has been around since 1996 and while it’s known for being a PlayStation exclusive title, I happened to have played the original game on the Sega Saturn some many moons ago. Racing and virtual reality is essentially a match made in heaven yet we PSVR users have seen only handful of releases in the genre and most of them are of middling efforts best left in the past. Release Date – March 28th, 2018(VR Patch) Developer / Publisher – Clever Beans Ltd, EPOS Game Studio / SIE ![]()
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